Sunday, June 1, 2008

Soul Calibur 3

After enjoying the second installment of the Soul Calibur series, I decided to try out the third. I have always considered Soul Calibur the perfect fighting game, and it seems that number three still delivers.

The storyline is relatively the same for all the games: heroes and villains alike are searching for the Soul Edge to either use it for power or destroy it for that reason. However, since it’s a fighting game, the story pretty much consists of fighting everyone to reach the final goal (and boss). Soul Calibur tries to diversify the storyline by adding in plot between fights. While this does keep the storyline interesting, I often find myself just skipping through the text to continue to the next fight.

The graphics, as always, are stunning. Character’s movements are fluid and incredibly realistic. They really used motion actors well for the fighting animations. The physics for the most part seem realistic. I really enjoy the uniqueness of each character’s fighting style. Also, the Japanese voice acting really adds to the intensity of the combat. In my opinion, the English voice acting is mediocre and feels extremely out of place; however, I have always had a bias against English voice actors.

The music is as great as the second game. The epic feeling of fighting for the world’s most powerful weapon is transferred to the player.

Unfortunately, I felt that one of the more obnoxious aspects of this game was the cutscenes. The cutscenes before the second to last boss as well as the last boss were mandatory, and it got pretty boring as you tried to unlock characters. Unlocking characters was also incredibly annoying since you had to travel a certain path without losing once to face the person. Upon getting there without continuing, the unlockable character was almost untouchable, thus, completely wasting all your efforts getting there. Despite this, the game is still incredibly solid and extremely fun to play.

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